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AI Insights · Timothy · July 2024

Q2 2024 Performance of Top Trivia Games on iOS in Australia

Sensor Tower's data reveals the performance trends of the leading trivia games on iOS in Australia for Q2 2024. Insights show varying download, revenue, and user activity patterns.

Q2 2024 Performance of Top Trivia Games on iOS in Australia

In Q2 2024, the trivia game category on iOS in Australia showcased intriguing trends in user engagement and financial performance, as reported by Sensor Tower. Here's a look at how the top five trivia games fared during this period.

Elevate - Brain Training Games saw a decreasing trend in weekly revenue, starting at around $18K in the first week of April and sliding down to roughly $14K by the end of June. Download numbers also followed a downward trajectory, with an initial count of nearly 3K in April, reducing to about 2K towards June. Weekly active users dipped from approximately 13K to 11K throughout the quarter.

Kahoot! Play & Create Quizzes experienced fluctuations in revenue, beginning at $2.5K in the first week of April and peaking at around $3K in early May, before settling at about $2.3K by late June. Downloads showed an upward trend, with numbers increasing from roughly 2.3K to 3.7K. Weekly active users grew steadily from 7.8K to 9.7K, indicating a healthy engagement rate.

GeoGuessr witnessed variable revenue, with the initial week of April at about $1.4K and reaching approximately $2.2K by June's end. The game's downloads saw a significant spike in late April, jumping to over 3K, and continued to rise, reaching 3.3K in late June. Weekly active users showed a consistent increase from 5.7K to 9.2K, suggesting the game's growing popularity.

SongPop Classic - Music Trivia had modest revenue numbers, starting at around $1.3K and experiencing a dip to $700 in mid-June before climbing back to $900. Download numbers remained relatively stable, with a slight increase from 200 to 214. The weekly active users hovered around 600, with minor fluctuations throughout the quarter.

Party Roulette: Group games showed a slight decline in revenue, beginning at approximately $1.4K and decreasing to about $1.1K by the quarter's end. Downloads remained fairly consistent, with a high of 404 in late April and a low of 269 in mid-June. Weekly active users ranged from 200 to 250, indicating a stable but niche user base.

For more in-depth insights on the performance of these trivia games and others in the category, Sensor Tower provides detailed analytics and data.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024